PRACTICAL GUIDES
Game image production guides
These guides go beyond button-by-button instructions. They explain why a processing method is useful, which assumptions it makes, and what to verify before a game asset moves to the next step. The examples follow the same browser-side workflows used by SpriteForge tools.
A complete pass from grid slicing and file order to pivot alignment, FPS review, and rebuilding a sheet.
How to choose common cell sizes, rows, columns, padding, and deterministic frame order.
Why trimming every frame independently can create visible animation jitter, and how to avoid it.
Nearest-neighbor scaling, integer ratios, browser memory, and output checks for crisp pixels.
A practical order for reducing colors while protecting contrast, material separation, and accent colors.