Automatic Sprite Pivot Alignment

Detect the visible character area across animation frames and align them to a shared pivot and canvas size.

For walk, idle, and attack animations, Unten mittig is usually the most stable choice. Bounds center or alpha-weighted centroid may work better for airborne objects and effects.

How it works

  1. Find the bounds of pixels whose alpha exceeds the selected threshold.
  2. Calculate each frame’s pivot using the selected mode.
  3. Calculate a shared canvas that does not crop any frame.
  4. Reposition every frame around the computed shared pivot.
  5. Select only the frames you need and save them together as a ZIP.

Ausrichtungsmodus

Unterer Mittelpunkt verwendet den tiefsten Punkt der Figur und die horizontale Mitte und eignet sich daher für Animationen am Boden. Mitte des undurchsichtigen Bereichs eignet sich für Symbole und rotierende Objekte, während der alpha-gewichtete Schwerpunkt für halbtransparente Effekte nützlich ist.

Limitations

If shadows, weapons, capes, or other parts extend to the lowest pixels, the detected foot position may shift. Animations with large pose changes may still need manual adjustment after checking the automatic result.

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