Worked example: normalize inconsistent frame origins
The four frames were analyzed with alpha threshold 16 and Feet Center. The same alignment calculation used by the tool produces a 20×20 common canvas with pivot (10, 20).
Detect the visible character area across animation frames and align them to a shared pivot and canvas size.
For walk, idle, and attack animations, Bottom center is usually the most stable choice. Bounds center or alpha-weighted centroid may work better for airborne objects and effects.
Bottom center uses the character’s lowest point and horizontal midpoint, making it suitable for grounded animation. Opaque-bounds center works well for icons and rotating objects, while Alpha-weighted centroid is useful for translucent effects.
If shadows, weapons, capes, or other parts extend to the lowest pixels, the detected foot position may shift. Animations with large pose changes may still need manual adjustment after checking the automatic result.
The four frames were analyzed with alpha threshold 16 and Feet Center. The same alignment calculation used by the tool produces a 20×20 common canvas with pivot (10, 20).